Cuuko's Magic Emporium
PDF now avalible on DriveThruRPG!
Garland of the Avatar of Nature
Wondrous Item, legendary (requires attunement)
This garland is made of intertwined gold and silver vines, adorned with emerald and peridot leaves. It is said wearing the garland grants the power to transform in to the Avatar of a Nature Goddess.
Attuning to the garland requires you to spend a long rest in a natural setting, such as a forest or a meadow.
The garland has a single charge, which it regains once per year at midday on the summer solstice. (or applicable day in your setting.) You can spend the charge while wearing the garland to transform in to The Avatar of Nature for 1 hour.
While transformed, you use The Avatar of Nature's stat block and have access to it's innate spellcasting abilities and legendary actions. You revert when the avatar reaches 0 hit points, or the hour is up.
While transformed, the player should roleplay the following trait, ideal, and bond.
Trait: The petty squabbling of the humanoid races mean nothing in the bigger picture of nature.
Ideal: Preservation of the natural world. All living beings have the right to exist in harmony with the environment.
Bond: Guardian of nature. I have a deep connection to the trees, plants, and animals of the forest and feel a great responsibility to protect them from humanoids, monsters, or other forces.
The Avatar of The Nature Goddess
Medium celestial, chaotic good
Armor Class: 18 (natural armor)
Hit Points: 200 (20d8 + 100)
Speed: 40 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 20 (+5) |
Saving Throws: Str +9, Dex +11, Con +10, Wis +16, Cha +15
Skills: Athletics +9, Nature +16, Perception +16
Damage Resistances: radiant, bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed, frightened, paralyzed, poisoned
Senses: truesight 60 ft., passive Perception 26
Languages: all, telepathy 60 ft.
Innate Spellcasting. The avatar's spellcasting ability is Wisdom (spell save DC 24, +16 to hit with spell attacks). The avatar can innately cast the following spells, requiring no material components:
- At will: druidcraft, entangle, pass without trace, plant growth, speak with animals, speak with plants
- 3/day each: awaken, commune with nature, control water, control weather, earthquake, transport via plants
- 1/day each: foresight, sunburst
Magic Resistance. The avatar has advantage on saving throws against spells and other magical effects.
Legendary Actions
The avatar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The avatar regains spent legendary actions at the start of its turn.
- Move. The avatar moves up to its speed without provoking opportunity attacks.
- Summon Plant Creatures. The avatar summons 1d4 dryads, 1d4 sprites, or 1d3 treants to an unoccupied space within 60 feet of it. The summoned creatures are friendly to the avatar and obey its commands.
Creation Notes
Inspiration words: goddess and agriculture.
I can't keep doing these long ones. I don't really have the time to do the proper polishing. Last one for a while, I hope!
Feedback
- Mastodon @joe@social.jifish.co.uk
- Twitter @JiFish
- Email: